Creed: Rise To Glory
"Got what it takes to become a champion? You are Adonis Creed, fighting toe-to-toe with the world’s top opponents to establish your boxing legacy. This intense cinematic experience features new Phantom Melee Technology for impactful VR melee combat so you can train, fight, and win like Creed. Creed: Rise to Glory™ challenges both your body and mind as you rise through the ranks and battle to become a champion to be reckoned with. Experience the ascent of Adonis Creed from scrappy underdog to prize fighter: train with the legendary Rocky Balboa, feel yourself become stronger, and take down opponents in boxing’s most iconic rings. Survios’s proprietary Phantom Melee Technology delivers a one-two punch by utilizing Responsive Control and Virtual Stamina to make melee combat feel truly immerse. Whether you choose to live out Creed’s story or set up your own Exhibition battles against an intimidating roster of skilled opponents, Phantom Melee Technology will make you feel every punch, uppercut, and flurry through situational desynchronization, including fatigue, staggering, and knockouts." - Survios
VR Goes Hollywood
My role was technical design and setup of large-scale VR-activations including Game Developers Conference, VRLA, E3. I was responsible for installation of VR hardware and systems. Creed was shown on Oculus Rift and PSVR. Each activation presented unique technical challenges to overcome.
Challenges Setup Oculus Rift VR in a boxing Ring. The Game Developer's Conference in San Francisco, March of 2018. The Survios booth had two full-scale boxing rings. Inside an Oculus Rift with a three sensor tracking setup. we installed two full-sized boxing rings for users to experience the rush of boxing as Creed with a real ring under their feet.
The Problem with setting up Rift or Vive in an active, bouncing, vibrating, boxing ring is just that. For proper VR user-tracking sensors must remain soundly in place. Spectators had two monitors per ring as well as speakers. Technical Setup required isolation of Oculus sensors from heavy ring vibrations. We used a three tracker setup, placing sensors on boom arms.
What a success. The Creed GDC boxing ran for three days during GDC. Nerds got sweaty! The isolated sensor boom was very effective. For future deployments we found that two sensors were suitable for Creed's forward facing game-play. We had quite a few articles in the press. Check out some coverage.